OpenGL Volumizer 2.7 Reference Pages
Version 2.7
| vzAppearance | Appearance description of a shape node. |
| vzBlock | Volumetric geometry representing an axis-aligned cuboid. |
| vzClipRenderAction | Render action for rendering 3D clip-textures. |
| vzError | Error logging and reporting facilities |
| vzErrorSeverity | Error severity used to log errors |
| vzErrorType | Error types used to print error messages |
| vzExternalTextureFormat | External format of texture data. |
| vzGeometry | Geometry of a shape node. |
| vzGraphicsState | A graphics state class. |
| vzIndexArray | An array of integral indices. |
| vzInternalTextureFormat | Internal format of textures. |
| vzMemory | Memory allocation and de-allocation routines. |
| vzObject | Reference counting and deletion notification. |
| vzPTLUTShader | Shader for volume rendering with lookup tables. |
| vzPTRenderAction | Projected Tetrahedra Render Action. |
| vzParameter | Shader parameter for a shape's appearance. |
| vzParameterClipTexture | Parameter representing a 3-dimensional clip-texture hierarchy. |
| vzParameterLookupTable | Parameter representing a lookup table. |
| vzParameterVec3f | Parameter representing a vector of three floating point values. |
| vzParameterVertexData | Parameter representing per vertex values. |
| vzParameterVolumeTexture | Parameter representing a 3-dimensional texture. |
| vzPolyGeometry | Polygonal geometry associated with a shape node. |
| vzRenderAction | Renderer for drawing shape nodes. |
| vzShader | Shader for generating a desired visual effect from an appearance. |
| vzShape | Container node for a volume's geometry and appearance. |
| vzShapeSet | A set of volumetric shapes. |
| vzSlicePlaneSet | A set of slicing planes. |
| vzStructuredHexaMesh | Volumetric geometry representing a structured hexhedral mesh. |
| vzTMFragmentProgram | Shader for using fragment programs. |
| vzTMGradientShader | Built-in gradient shader to be used with the vzTMRenderAction. |
| vzTMISLShader | TMShader using the Interactive Shading Language (ISL). |
| vzTMLUTShader | Shader for volume rendering 3D textures with lookup tables applied. |
| vzTMRenderAction | Texture-mapping render action. |
| vzTMShader | A general purpose shader to be used with the vzTMRenderAction. |
| vzTMShaderData | Shader data used by the vzTMShader class. |
| vzTMSimpleShader | Simple shader for volume rendering of 3D textures. |
| vzTMTagShader | Built-in tagging shader to be used with the vzTMRenderAction. |
| vzTMTangentSpaceShader | Shader for volume rendering 3D textures with lookup tables and gradientless lighting. |
| vzTextureType | Data types for texture data. |
| vzUnstructuredHexaMesh | Volumetric geometry representing an unstructured hexahedral mesh. |
| vzUnstructuredMesh | Unstructured volumetric geometry. |
| vzUnstructuredTetraMesh | Volumetric geometry representing an unstructured tetrahedral mesh. |
| vzVertexArray | An array of floating-point vertex coordinates. |
| vzVolumeGeometry | Volumetric geometry associated with a shape node. |