OpenGL Volumizer 2.7 Reference Pages
enum vzInternalTextureFormat {
VZ_DEFAULT_INTERNAL_FORMAT = -1,
VZ_INTENSITY8 = GL_INTENSITY8,
VZ_INTENSITY12 = GL_INTENSITY12,
VZ_RGB4 = GL_RGB4,
VZ_RGB5 = GL_RGB5,
VZ_INTENSITY16 = GL_INTENSITY16,
VZ_LUMINANCE8_ALPHA8 = GL_LUMINANCE8_ALPHA8,
VZ_LUMINANCE12_ALPHA4 = GL_LUMINANCE12_ALPHA4,
VZ_RGBA4 = GL_RGBA4,
VZ_RGB5_A1 = GL_RGB5_A1,
VZ_LUMINANCE12_ALPHA12 = GL_LUMINANCE12_ALPHA12,
VZ_RGB8 = GL_RGB8,
VZ_RGB10 = GL_RGB10,
VZ_LUMINANCE16_ALPHA16 = GL_LUMINANCE16_ALPHA16,
VZ_RGBA8 = GL_RGBA8,
VZ_RGB10_A2 = GL_RGB10_A2,
VZ_RGB12 = GL_RGB12,
VZ_RGBA12 = GL_RGBA12,
VZ_RGB16 = GL_RGB16,
VZ_DUAL_INTENSITY8 = GL_DUAL_INTENSITY8_SGIS,
VZ_DUAL_LUMINANCE_ALPHA4 = GL_DUAL_LUMINANCE_ALPHA4_SGIS,
VZ_QUAD_INTENSITY4 = GL_QUAD_INTENSITY4_SGIS,
VZ_INTENSITY_FLOAT16 = GL_INTENSITY_FLOAT16_ATI,
VZ_LUMINANCE_ALPHA_FLOAT16 = GL_LUMINANCE_ALPHA_FLOAT16_ATI,
VZ_RGB_FLOAT16 = GL_RGB_FLOAT16_ATI,
VZ_RGBA_FLOAT16 = GL_RGBA_FLOAT16_ATI,
VZ_INTENSITY_FLOAT32 = GL_INTENSITY_FLOAT32_ATI,
VZ_LUMINANCE_ALPHA_FLOAT32 = GL_LUMINANCE_ALPHA_FLOAT32_ATI,
VZ_RGB_FLOAT32 = GL_RGB_FLOAT32_ATI,
VZ_RGBA_FLOAT32 = GL_RGBA_FLOAT32_ATI
};