OpenGL Volumizer 2.7 Reference Pages
| vzParameterVertexData ( | int numVertices, int valuesPerVertex, float* solutionValues); |
| void setDataPtr ( | int numVertices, int valuesPerVertex, float* solutionValues); |
| float* getDataPtr ( | ) const; |
| int getNumValuesPerVertex ( | ) const; |
| int getNumVertices ( | ) const; |
| void getDataRange ( | int value, float range[2]); |
| virtual ~vzParameterVertexData ( | ); |
| vzParameterVertexData ( | int numVertices, int valuesPerVertex, float* solutionValues); |
| virtual ~vzParameterVertexData ( | ); |
| float* getDataPtr ( | ) const; |
| void getDataRange ( | int value, float range[2]); |
| int getNumValuesPerVertex ( | ) const; |
| int getNumVertices ( | ) const; |
| void setDataPtr ( | int numVertices, int valuesPerVertex, float* solutionValues); |
(vertex 1 solution 1, vertex 1 solution 2, vertex 1 solution 3 . . .,
vertex 2 solution 1, vertex 2 solution 2, ...)