OpenGL Volumizer 2.7 Reference Pages
| vzTMRenderAction ( | int maxThreads); |
| virtual ~vzTMRenderAction ( | ); |
| void setSamplingRate ( | const float samplingRate[3]); |
| virtual void manage ( | vzShape* shape); |
| virtual void unmanage ( | vzShape* shape); |
| virtual void draw ( | vzShape* shape); |
| virtual void beginDraw ( | unsigned int rendererFlags); |
| virtual void endDraw ( | ); |
vzTMRenderAction renderer(0); // create a render action renderer.manage (shape1); // manage two shapes. this renderer.manage (shape2); // allocates texture objects. renderer.beginDraw(userFlags); // begin draw renderer.draw (shape1); // draw shape 1 renderer.draw (shape2); // draw shape 2 1 renderer.endDraw(); // end draw
| vzTMRenderAction ( | int maxThreads); |
| virtual ~vzTMRenderAction ( | ); |
| virtual void beginDraw ( | unsigned int rendererFlags); |
| virtual void draw ( | vzShape* shape); |
| virtual void endDraw ( | ); |
| virtual void manage ( | vzShape* shape); |
| void setSamplingRate ( | const float samplingRate[3]); |
| virtual void unmanage ( | vzShape* shape); |