List of Figures
| Table of Contents | List of Figures | List of Examples | List of Tables |
- Figure 4-1. Audio Icons
- Figure 4-2. Audio Jacks on the Back Panel of the Indigo Workstation
- Figure 4-3. Audio Jacks on the Back Panel of the Indigo2 Workstation
- Figure 4-4. Volume Control Buttons on the Front of the Indy Workstation
- Figure 4-5. Audio Jacks on the Back Panel of the Indy Workstation
- Figure 4-6. Cabling Setup for 4-channel Audio on the Indy Workstation
- Figure 5-1. Interaction of Digital Audio System Components
- Figure 5-2. Audio Data Flow
- Figure 6-1. Audio Samples and Frames
- Figure 6-2. Audio Sample Queues
- Figure 6-3. Sample Frame Count as Returned by ALgetframenumber()
- Figure 6-4. Using Fill Points
- Figure 7-1. Audio Data Packing Formats
- Figure 8-1. CD Audio Sample Structure
- Figure 9-1. DAT Audio Sample Structure
- Figure 10-1. MIDI Setup
- Figure 10-2. Serial Ports on the Back Panel of the Indigo Workstation
- Figure 10-3. Serial Ports on the Back Panel of the Indigo2 Workstation
- Figure 10-4. Serial Ports on the Back Panel of the Indy Workstation
- Figure 10-5. Port Setup Icon
- Figure 10-6. Port Setup Tool
- Figure 10-7. Serial Port Connections
- Figure 10-8. MIDI Port Configuration
- Figure 11-1. Fields and Frame
- Figure 11-2. Relationships Between Color-encoding Methods and Video Formats
- Figure 11-3. Composite Video Waveform
- Figure 12-1. VL System Components
- Figure 12-2. Simple VL Path
- Figure 12-3. Simple VL Blending
- Figure 12-4. Zoom and Decimation
- Figure 12-5. Clipping an Image
- Figure 12-6. Zoom, Size, Offset, and Origin
- Figure 12-7. vlGetNextValid(), vlGetLatestValid(), and vlPutFree()
- Figure 15-1. Setting Up the Blend Node
- Figure 15-2. Galileo Video Alpha Blender
- Figure 15-3. Blending Analog Video with Part of a Graphics Screen
- Figure 15-4. Blending Analog Video with Static Frame Data
- Figure 15-5. Adding Another Drain to Preview the Blend
- Figure 15-6. Luma Keying Application: Titling
- Figure 15-7. Relationships Between Galileo Video Luma Keying Controls
- Figure 15-8. Chroma Keying Application: TV Weather Map
- Figure 15-9. Relationships Between Galileo Video Chroma Keying Controls
- Figure 15-10. Galileo Video Keying Controls
- Figure 17-1. Format of 32-bit RGB Pixels
- Figure 17-2. Format of 8-bit RGB Pixels
- Figure 17-3. Format of YUV Data Words
- Figure 17-4. IndigoVideo I/O Ports
- Figure 17-5. Connecting Video Equipment to the Indigo Video Board
- Figure 23-1. Server-Client Compression Applications
- Figure 24-1. Ring Buffer
- Figure 24-2. Snapshots of Buffer State During Producing and Consuming Processes
- Figure 24-3. Flow of Data in a Buffered Compression and Decompression Scheme
- Figure 26-1. Buffer Architecture for Adding Algorithms
- Figure 28-1. Typical Movie: somersault.mv
- Figure 29-1. Movie Library File I/O Routines
- Figure 29-2. Mapping Frames from One Track to Another
- Figure 29-3. Inserting Frames into a Track
- Figure 29-4. Pasting Image Frames from One Movie into Another Movie
- Figure 30-1. Playback View Settings
- Figure 32-1. Comments in Movie Library Sample Programs: createmovie.c++
- Figure 32-2. Modularity of Movie Library Sample Programs: createmovie.c++
- Figure 32-3. Call Graph for createmovie
- Figure 32-4. Call Graph for editmovie.c
- Figure 32-5. Call Graph for moviescreen.c
- Figure 65. SMPTE Color Bars (75%)
- Figure 66. Color Burst and Chrominance Signal
- Figure 67. Component Video Signals
- Figure 68. Horizontal Blanking
- Figure 69. Horizontal Blanking Interval
- Figure 70. Waveform Monitor Readings with and without Setup
- Figure 71. SMPTE Time Code
- Figure 72. Red or Blue Signal
- Figure 73. Y or Green Plus Sync Signal
- Figure 74. Video Waveform: Composite Video Signal With Setup (Typical NTSC)
- Figure 34-1. Video Waveform: Composite Video Signal (Typical PAL)