Chapter 6, “Application Windows,” discusses the different types of windows, how your application should combine them, what elements are appropriate for primary and support windows, and how these elements should be arranged.
Chapter 7, “Focus, Selection, and Drag and Drop,” discusses three general mechanisms by which users interact with your application: keyboard focus (within a window), selection, and drag and drop.
Chapter 8, “Menus,” describes the kinds of menus your application can use (pull-down, popup, and option menus), how users display, traverse, activate, and close these menus, and how to design menus and menu items for your application.
Chapter 9, “Controls,” describes controls that are supported in the standard OSF/Motif environment (such as push buttons, lists, and scrollbars) and those that are unique to the Indigo Magic environment (such as thumbwheels and dials). Each description consists of a general description of the control, and guidelines for when to use the control, how to label the control, and how the control should behave.
Chapter 10, “Dialogs,” defines the standard types of dialogs and discusses when to use them. It also covers how to design application-specific dialogs.
Chapter 11, “User Feedback,” describes various types of feedback users expect your application to provide. It also tells you when to use each of the standard pointer shapes and provides guidelines for designing your own pointer shapes.
Table of Contents