Index
Prev |  |

## Index

-lvl
  Performing Preliminary Steps

application
  creating
    Creating Video Programs With the Video Library
  sample, location
    Generic Video Tools
    Video Library Capabilities

asynchronous I/O
  Asynchronous I/O

autophase
  and crosspoint mux
    Crosspoint Mux Timing Restrictions
  and timing glitch
    VGI1 Memory Source Timing Restrictions
  control
    VL_DEVICE

autoswap, for texture node
  Performing Video Texture Mapping
  VL_TEXTURE
  VL_MGV_TEXTURE_AUTOSWAP

autowipe
  VL_BLENDER

B-Y video signal
  YUV

Betacam
  YUV

blender node
  VL_BLENDER
  The Blender Node
  controls
    VL_BLENDER

blending
  Blending, Keying, and Transitions
  before or after zooming
    Using VL_ZOOM
  node
    The Blender Node
    setting up
      Setting Up the Blender Node

brightness. See luminance
  YUV

buffer
  VL Architectural Model of Video Devices
  alignment
    Buffer Alignment
  and data transfer
    Video Library Buffers
  creating for video data
    Creating a Buffer for Video Data
  getting DMediaInfo and image data from
    Getting DMediaInfo and Image Data From the Buffer
  reading data from
    Reading Data From the Buffer
  reading frames to memory from
    Reading the Frames to Memory From the Buffer
  registering
    Registering the VL Buffer

caching
  Caching

capture
  Video Real-Time Capture and Playback

CC1 memory source node
  VL_MEM Source
  VL_FB

CCIR 601 video standard
  YUV

chroma
  blanking when sending blender output to video
    Setting Up the Blender Node
  keying
    The Keyer
    Blending, Keying, and Transitions
    Chroma Keying

client
  Device Management

color
  encoding
    Color Encoding
  sync burst
    Video Signals

color space
  conversion
    Indigo2 IMPACT Video Color-Space Conversions
    and image processing
      Using the Color-Space Converter for Image Processing
    controls:image-processing
      Using Image-Processing Controls
    controls:standard
      Specifying Standard Color-Space Conversion Node Controls
    custom LUTs, coefficients
      Using Custom LUTs and Matrix Multiplier Coefficients
    full-range, limited-range data
      Full-Range and Limited-Range Video
    math operations
      Mathematical Operations Performed During Conversions
    packings
      Color-Space Conversion Packings
    performing
      Using Optional Color-Space Conversion
    port
      VL_CSC Ports
    precision
      Precision of Color Conversions Done by Indigo2 IMPACT Video
    range
      Color-Space Conversion Ranges
      Range Issues For Color Conversions Done by Any Means
    saved in memory
      Color-Space Conversion Ranges
    software model
      Features of the Color-Space Conversion Node
    video formats
      Features of the Color-Space Conversion Node

composite video
  Composite Video
  Video Signals

connection
  Connections
  Specifying Connectivity

connectivity. See connection
  Managing Connections

constant hue
  Constant Hue

contcapt.c (OpenGL)
  Example Programs

control
  Setting Parameters for Data Transfer to or From Memory
  Using VL Controls
  VL Architectural Model of Video Devices
  Indigo2 IMPACT Video Nodes and Their Controls
  access
    Indigo2 IMPACT Video Nodes and Their Controls
    Setting Up the Blender Node
  and nodes
    Indigo2 IMPACT Video Nodes and Their Controls
  blender
    Setting Up the Blender Node
  blending
    The Blender Node
    Setting Up the Blender Node
  classes
    VL Control Classes
  default values explained
    Indigo2 IMPACT Video Nodes and Their Controls
  fraction ranges
    VL Control Fraction Ranges
  groupings
    VL Control Groupings
  in header file
    Using VL Controls
  keying
    Keying
    listed
      Keying
  type and values
    VL Control Type and Values
  type explained
    Indigo2 IMPACT Video Nodes and Their Controls
  VL, listed
    Using VL Controls

conventions
  Conventions

crosspoint mux
  VL_FB
  and LUT
    VL_DEVICE
  timing restrictions
    Crosspoint Mux Timing Restrictions

ctrlusage
  Setting Up the Data Path

D1
  YUV

D2 525 (digital NTSC)
  Broadcast Standards

D2 625 (digital PAL)
  Broadcast Standards

daemon, video
  Video Daemon
  opening connection to
    Opening a Connection to the Video Daemon

data transfer
  The VL Programming Model
  ending
    Ending Data Transfer
  starting
    Starting Data Transfer
  to and from memory
    Setting Parameters for Data Transfer to or From Memory

decimation
  Using VL_OFFSET
  Using VL_ZOOM
  texture node
    VL_ZOOM

deinterlacing control
  VL_SCREEN Drain

dev_mgv.h
  Library and Header Files
  Performing Preliminary Steps

device
  VL Architectural Model of Video Devices
  ID, getting
    Getting the Device ID
  management
    Device Management
  node
    VL_DEVICE
    controls
      VL_DEVICE
  video, transferring data
    Transferring Video Data to and From Devices

digital video formats
  Broadcast Standards

direct I/O to disk
  Direct I/O to Disk

DMediaInfo, getting from buffer
  Getting DMediaInfo and Image Data From the Buffer

drain
  Node
  blending and zooming
    Using VL_ZOOM
  control for default
    VL_DEVICE
  contrrol for default
    Specifying Nodes on the Data Path
  node controls, setting
    Setting Parameters for Data Transfer to or From Memory
  See also memory node, screen node, video node
    Creating Video Programs With the Video Library

dual-link
  texture node
    VL_TEXTURE
    Performing Video Texture Mapping
    Using Optional Video Texture Mapping
    packing
      VL_TEXTURE
  video drain node
    VL_MEM Drain
  video source node
    VL_MEM Source

equations
  YIQ
    YIQ
  YUV
    YUV

error codes
  Return Codes

event
  capture into TRAM
    VL_RATE
  handling
    Event Handling
    routines
      Querying VL Events
  listed
    Indigo2 IMPACT Video VL Events
  masks
    Querying VL Events
    Specifying the Path-Related Events to Be Captured
  querying
    Querying VL Events
  specifying path-related
    Specifying the Path-Related Events to Be Captured
  trigger
    Starting Data Transfer
  type
    Querying VL Events

eventex.c
  Creating a Main Loop With Callbacks

explicit routing
  Setting Up the Data Path

fades
  Fades, Tiles, and Wipes

field
  Interlacing

field dominance
  memory drain node control
    VL_MEM Drain
  memory source node control
    VL_MEM Source
  texture node
    VL_TEXTURE
    VL_MGV_DOMINANCE_FIELD

field mask
  Using VL_CAP_TYPE and VL_RATE

filter, horizontal smoothing
  VL_BLENDER
  The Keyer

flat background
  controls
    Setting and Turning Off Flat Background
  generator
    The Blender Node
  setting and turning off
    Setting and Turning Off Flat Background

format, video
  Broadcast Standards

frame
  Interlacing
  rate
    Interlacing

framebuffer node
  VL_FB
  and CC1 memory
    VL_FB

glBindTextureEXT
  OpenGL Functions for Video Texture Mapping

glCopyTexSubImage2DEXT
  OpenGL Functions for Video Texture Mapping

glEnable
  OpenGL Functions for Video Texture Mapping

glGenTexturesEXT
  OpenGL Functions for Video Texture Mapping

glGetError()
  OpenGL Functions for Video Texture Mapping

glHint
  OpenGL Functions for Video Texture Mapping

glitch
  Avoiding Dynamic Switching Problems

glTexImage2D
  OpenGL Functions for Video Texture Mapping

glTexParameteri
  OpenGL Functions for Video Texture Mapping

glXMakeCurrentReadSGI
  OpenGL Functions for Video Texture Mapping

GPI trigger, controls
  VL_DEVICE

GST control access
  Indigo2 IMPACT Video Nodes and Their Controls
  Setting Up the Blender Node

header file
  Indigo2 IMPACT Video
    Library and Header Files
    Performing Preliminary Steps
  VL
    Library and Header Files
    Performing Preliminary Steps

horizontal smoothing filter
  The Keyer
  VL_BLENDER

I/O, direct to disk
  Direct I/O to Disk

image data, getting from buffer
  Getting DMediaInfo and Image Data From the Buffer

implicit and explicit routing
  Setting Up the Data Path
  See also connection
    Setting Up the Data Path

interlacing
  Interlacing

keyer
  The Keyer
  and alpha source A
    The Blender Node
  controls
    VL_BLENDER
  purpose
    The Blender Node

keying
  Blending, Keying, and Transitions
  Keying
  See also chroma keying, luma keying, transitions
    Luma Keying

linking
  Performing Preliminary Steps

luma keying
  Blending, Keying, and Transitions
  The Keyer
  Luma Keying

luminance
  YUV

LUT, selecting, control for
  VL_DEVICE

memory
  and data transfer
    Setting Parameters for Data Transfer to or From Memory
  node
    VL_MEM
    drain
      VL_MEM Drain
    drain:controls
      VL_MEM Drain
    drain:rounding
      VL_MEM Drain
    source
      VL_MEM Source
    source:CC1 and framebuffer
      VL_FB
    source:controls
      VL_MEM Source
  reading from buffer to
    Reading the Frames to Memory From the Buffer
  sending frames to video from
    Sending Frames From Memory to Video

memtovid
  Generic Video Tools

mipmap
  Using Optional Video Texture Mapping
  VL_MGV_TEXTURE_MIPMAP_MODE
  VL_TEXTURE
  and scaling
    VL_MGV_HASPECT

monitor, noninterlaced
  Interlacing

mtov.c (OpenGL)
  Example Programs

multiple clients
  Device Management

node
  VL Architectural Model of Video Devices
  Indigo2 IMPACT Video Nodes and Their Controls
  adding
    Adding a Node
  blender
    VL_BLENDER
    The Blender Node
    controls
      VL_BLENDER
    setting up
      Setting Up the Blender Node
  color-space conversion
    VL_CSC
  defined
    Node
  device
    VL_DEVICE
    controls
      VL_DEVICE
  framebuffer
    VL_FB
  memory
    VL_MEM
    drain, controls
      VL_MEM Drain
    source, controls
      VL_MEM Source
  screen
    VL_SCREEN
    drain, controls
      VL_SCREEN Drain
    source, controls
      VL_SCREEN Source
  setting controls
    Setting Parameters for Data Transfer to or From Memory
  specifying
    Specifying Nodes on the Data Path
  texture
    Using Optional Video Texture Mapping
    VL_TEXTURE
    controls
      Controls for Video Texture Mapping
      VL_TEXTURE
  video
    VL_VIDEO
    drain, controls
      VL_VIDEO Drain
    source, controls
      VL_VIDEO Source

noninterlaced monitor
  Interlacing

normalization
  Setting Normalization
  The Blender Node
  VL_BLENDER

NTSC
  Composite Video
  Broadcast Standards
  digital recording
    Broadcast Standards
  resolution
    Broadcast Standards
  YIQ encoding
    YIQ

OpenGL
  functions for texture mapping
    OpenGL Functions for Video Texture Mapping
  programs
    Example Programs

packings
  Using VL_PACKING
  color-space conversion
    Color-Space Conversion Packings

PAL
  Composite Video
  Broadcast Standards
  digital recording
    Broadcast Standards
  resolution
    Broadcast Standards
  YUV encoding
    YUV

path
  VL Architectural Model of Video Devices
  blending
    Node
  creating
    Creating the Path
  creating and setting up
    Creating and Setting Up the Data Path
  defined
    Path
  setting up
    Setting Up the Data Path
  specifying events
    Specifying the Path-Related Events to Be Captured
  specifying nodes on
    Specifying Nodes on the Data Path

picture glitch
  Avoiding Dynamic Switching Problems

playback
  Video Real-Time Capture and Playback

port
  defined
    Port
  VL_BLENDER
    VL_BLENDER
  VL_CSC
    VL_CSC Ports
  VL_DEVICE
    VL_DEVICE
  VL_FB
    VL_FB
  VL_MEM
    drain
      VL_MEM Drain
    source
      VL_MEM Source
  VL_SCREEN
    drain
      VL_SCREEN Drain
    source
      VL_SCREEN Source
  VL_TEX
    VL_TEXTURE
  VL_VIDEO
    drain
      VL_VIDEO Drain
    source
      VL_VIDEO Source

Porter-Duff model
  Setting Up the Blender Node
  VL_BLENDER
  See also normalization
    Setting Normalization

positioning windows
  VL_SCREEN Drain
  VL_SCREEN Source

R-Y video signal
  YUV

resolution
  Broadcast Standards

restart policy
  VL_MEM Source
  VL_MEM Drain

return codes
  Return Codes

RGB
  RGB

rounding for memory drain
  VL_MEM Drain

S-VHS
  YC, YC-358, YC-443, or S-Video

S-Video
  YC, YC-358, YC-443, or S-Video

sample programs
  Generic Video Tools
  Examples
  Example Program: vidtotex.c
  Video Library Capabilities
  Creating a Main Loop With Callbacks

screen node
  VL_SCREEN
  drain, controls
    VL_SCREEN Drain
  source, controls
    VL_SCREEN Source

SECAM
  Broadcast Standards

shadow
  Adding Shadows
  controls
    Adding Shadows
    VL_BLENDER

simpleccapt.c
  Example Programs

simplegrab.c
  Example Programs

simplem2v.c
  Example Programs

simplev2s.c
  Example Programs

source
  Node
  blending and zooming
    Using VL_ZOOM
  control for default
    Specifying Nodes on the Data Path
    VL_DEVICE
  node controls, setting
    Setting Parameters for Data Transfer to or From Memory
  See also memory node, screen node, video node
    Creating Video Programs With the Video Library

starvation policy
  VL_MEM Source

status information
  Status Information

streamusage
  Setting Up the Data Path

sync burst
  Video Signals

syntax
  The VL Programming Model

syssgi
  syssgi

tape formats
  Videotape Formats

texture
  mapping
    VL_TEXTURE
    Using Optional Video Texture Mapping
    block diagram
      Using Optional Video Texture Mapping
    controls
      Controls for Video Texture Mapping
    OpenGL functions
      OpenGL Functions for Video Texture Mapping
  node
    VL_TEXTURE
    Using Optional Video Texture Mapping
    timing
      Timing Issues
  RAM
    Using Optional Video Texture Mapping

Texture Upgrade to 4 MB of Texture Memory for Indigo2 IMPACT graphics
  Using Optional Video Texture Mapping

tiles
  Fades, Tiles, and Wipes

timing
  glitch
    Avoiding Dynamic Switching Problems
  texture node
    Timing Issues

tools, VL
  Generic Video Tools

TRAM
  Using Optional Video Texture Mapping

transitions
  Fades, Tiles, and Wipes
  Blending, Keying, and Transitions

trigger
  Starting Data Transfer

U-V signal. See chrominance
  YC, YC-358, YC-443, or S-Video

VBAR mux
  Getting Connections
  Crosspoint Mux Timing Restrictions

vcp
  Generic Video Tools

VGI1
  memory drain node
    VL_MEM Drain
  memory source
    node
      VL_MEM Source
    timing restrictions
      VGI1 Memory Source Timing Restrictions

video
  broadcast standards
    Broadcast Standards
  composite
    Composite Video
    Video Signals
  daemon
    Video Daemon
    opening connection to
      Opening a Connection to the Video Daemon
  data transfer
    Transferring Video Data to and From Devices
    ending
      Ending Data Transfer
    starting
      Starting Data Transfer
    to and from memory
      Setting Parameters for Data Transfer to or From Memory
  digital recording
    Broadcast Standards
  displaying data onscreen
    Displaying Video Data Onscreen
  drain
    Node
  encoding
    Color Encoding
  field
    Interlacing
  format
    Broadcast Standards
    and color encoding methods
      Composite Video
    and videotape formats
      Videotape Formats
    converting
      Using VL_PACKING
    for color-space conversion
      Features of the Color-Space Conversion Node
    Indigo2 IMPACT Video
      Indigo2 IMPACT Video Formats
  frame
    Interlacing
  interlacing
    Interlacing
  luminance
    YUV
  node
    VL_VIDEO
    drain
      VL_VIDEO Drain
    drain:controls
      VL_VIDEO Drain
    source
      VL_VIDEO Source
    source:controls
      VL_VIDEO Source
  resolution
    Broadcast Standards
  S-Video
    YC, YC-358, YC-443, or S-Video
  sending frames from memory to
    Sending Frames From Memory to Video
  signal
    Video Signals
  source
    Node
  sync burst
    Video Signals
  unit, defined
    VL_MEM Source

Video Library. See VL
  VL System Software Architecture

videod
  Video Daemon

videoin
  Generic Video Tools

videoout
  Generic Video Tools

videopanel
  Generic Video Tools

videotape formats
  Videotape Formats

vidtomem
  Generic Video Tools

vidtomem.c (OpenGL)
  Example Programs

vidtotex.c
  Example Program: vidtotex.c

vintovout
  Generic Video Tools

VL
  capabilities
    Video Library Capabilities
  control
    Setting Parameters for Data Transfer to or From Memory
    Using VL Controls
    blending
      The Blender Node
      Setting Up the Blender Node
    keying
      Keying
    See also control
      VL Control Type and Values
  device management
    Device Management
  header files
    Performing Preliminary Steps
    Library and Header Files
  programming model
    The VL Programming Model
  requirements for running
    Performing Preliminary Steps
  status information
    Status Information
  syntax
    The VL Programming Model
  system software architecture
    VL System Software Architecture
  tools
    Generic Video Tools

VL buffer
  Creating a Buffer for Video Data

vl.h
  Performing Preliminary Steps
  Library and Header Files

VL_BLENDER
  VL_BLENDER
  See also blender
    Indigo2 IMPACT Video Nodes and Their Controls

VL_CAP_TYPE
  Using VL_CAP_TYPE and VL_RATE
  See also control and node
    VL_VIDEO Drain
  texture node
    VL_CAP_TYPE

VL_CSC
  Using Optional Color-Space Conversion
  VL_CSC
  See also color space conversion
    Indigo2 IMPACT Video Nodes and Their Controls

VL_DEVICE
  VL_DEVICE
  See also device node
    Indigo2 IMPACT Video Nodes and Their Controls

VL_FB
  VL_FB
  See also framebuffer node
    VL_FB

VL_FORMAT
  Using VL_FORMAT
  See also control and node
    VL_VIDEO Drain

VL_MEM
  VL_MEM
  See also memory node
    Indigo2 IMPACT Video Nodes and Their Controls

vl_mgv.h
  Library and Header Files
  Performing Preliminary Steps

VL_OFFSET
  Using VL_OFFSET
  See also control and node
    VL_VIDEO Drain
  texture node
    VL_OFFSET
    VL_ZOOM

VL_ORIGIN
  Using VL_OFFSET
  See also control and node
    VL_VIDEO Drain

VL_PACKING
  Using VL_PACKING
  Setting Parameters for Data Transfer to or From Memory
  See also control and node
    VL_VIDEO Drain
  texture node
    VL_PACKING

VL_RATE
  Using VL_CAP_TYPE and VL_RATE
  See also control and node
    VL_VIDEO Drain
  texture node
    VL_RATE

VL_SCREEN
  VL_SCREEN
  See also screen node
    Indigo2 IMPACT Video Nodes and Their Controls

VL_SIZE
  Using VL_OFFSET
  Using VL_SIZE
  See also control and node
    VL_VIDEO Drain
  texture node
    VL_SIZE
    VL_ZOOM

VL_TEXTURE
  Using Optional Video Texture Mapping
  VL_TEXTURE
  See also texture node
    Indigo2 IMPACT Video Nodes and Their Controls

VL_TIMING
  Using VL_TIMING
  See also control and node
    VL_VIDEO Drain

VL_VIDEO
  VL_VIDEO
  See also video node
    Indigo2 IMPACT Video Nodes and Their Controls

VL_ZOOM
  Using VL_OFFSET
  Using VL_ZOOM
  See also control and node
    VL_VIDEO Drain
  texture node
    VL_ZOOM
    VL_ZOOM

vlAddCallback()
  Event Handling

vlAddNode()
  Adding a Node

vlBeginTransfer()
  Starting Data Transfer

vlCheckEvent()
  Querying VL Events

vlCloseVideo()
  Ending Data Transfer

vlcmd
  Generic Video Tools

vlCreateBuffer()
  Creating a Buffer for Video Data

vlCreatePath()
  Creating the Path

vlDeregisterBuffer()
  Ending Data Transfer

vlDestroyBuffer()
  Ending Data Transfer

vlDestroyPath()
  Ending Data Transfer

vlEndTransfer()
  Ending Data Transfer
  Starting Data Transfer

vlEventToName()
  Querying VL Events

vlGetActiveRegion()
  Getting DMediaInfo and Image Data From the Buffer

vlGetControl()
  Setting Parameters for Data Transfer to or From Memory

vlGetDevice()
  Getting the Device ID

vlGetDMediaInfo()
  Getting DMediaInfo and Image Data From the Buffer

vlGetFD()
  Querying VL Events

vlGetImageInfo()
  Getting DMediaInfo and Image Data From the Buffer

vlGetLatestValid()
  Reading the Frames to Memory From the Buffer
  Reading Data From the Buffer

vlGetNextFree()
  Sending Frames From Memory to Video

vlGetNextValid()
  Reading the Frames to Memory From the Buffer
  Reading Data From the Buffer

vlGetNode()
  Setting Up the Blender Node
  Specifying Nodes on the Data Path

vlGetTransferSize()
  Creating a Buffer for Video Data

vlinfo
  Generic Video Tools

vlMainLoop()
  Event Handling

vlNextEvent()
  Querying VL Events

vlOpenVideo()
  Opening a Connection to the Video Daemon

vlPeekEvent()
  Querying VL Events

vlPutFree()
  Reading Data From the Buffer
  Reading the Frames to Memory From the Buffer

vlPutValid()
  Sending Frames From Memory to Video

vlRegisterBuffer()
  Registering the VL Buffer

vlSelectEvents()
  Specifying the Path-Related Events to Be Captured
  Event Handling
  Querying VL Events
  Creating a VL Event Loop

vlSetConnection()
  Specifying Connectivity
  Setting Up the Data Path

vlSetControl()
  Setting Parameters for Data Transfer to or From Memory

vlSetupPaths()
  Setting Up the Data Path

window positioning
  VL_SCREEN Source
  VL_SCREEN Drain

wipes
  Fades, Tiles, and Wipes
  Setting Normalization
  controls
    VL_BLENDER

Y signal. See luminance
  YUV

YC
  YC, YC-358, YC-443, or S-Video

YC-358
  YC, YC-358, YC-443, or S-Video

YC-443
  YC, YC-358, YC-443, or S-Video

YIQ
  YIQ
  equations
    YIQ

YUV
  YUV
  equation
    YUV

zoom
  Using VL_OFFSET
  Using VL_ZOOM
  before or after blending
    Using VL_ZOOM

Prev | Table of Contents |
Glossary |  |