Part II. Programming with OpenGL Performer
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# Programming with OpenGL Performer

Chapter 3, “OpenGL Performer Programming Interface”.

Chapter 4, “Introduction to OpenGL Performer Concepts”.

Chapter 5, “Creating a Display with pfChannel”.

Chapter 6, “Creating Scene Graphs”.

Chapter 7, “Creating Geometry with pfGeoSet”.

Chapter 8, “Specifying the Appearance of Geometry with pfState and pfGeoState”.

Chapter 9, “Placing Geometry in a Scene ”.

Chapter 10, “Controlling Frame Rate”.

Chapter 11, “Multiprocessing”.

Chapter 12, “Database Paging”.

Chapter 13, “Intersection Testing”.

Chapter 14, “Creating a User Interface”.

Chapter 15, “Optimizing Performance”.

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Chapter 2. OpenGL Performer Basics |  | Chapter 3. OpenGL Performer Programming Interface